AI Insights · Timothy · October 2025
Top 5 Free-to-Play Games in Tunisia Q3 2025: Performance Insights
Discover the performance trends of the top free-to-play games on a unified platform in Tunisia for Q3 2025, based on Sensor Tower data.
In the third quarter of 2025, the gaming landscape in Tunisia saw notable activities among the top free-to-play games on a unified platform. According to Sensor Tower data, these applications displayed varying trends in downloads, revenue, and active users.
eFootball™ by KONAMI experienced a peak in weekly revenue at approximately $3.8K in mid-July, before a decline to around $1.1K by the end of September. The game’s downloads started strong at over 10K in early July, tapering off to about 6.5K by the end of the quarter. Active users peaked at around 370K in late July, with a decrease to approximately 279K by the end of September.
Free Fire x NARUTO SHIPPUDEN from GARENA INTERNATIONAL I PRIVATE LIMITED showed consistent weekly downloads, starting at 37K and peaking at over 51K mid-July, stabilizing around 32K by the end of the quarter. Revenue saw a high of $1.7K in early August, gradually reducing to $919 by late September. The game's active users began at over 1M, with a visible decline to around 785K.
Roblox maintained a steady revenue stream, starting at $628 and ending at $540. Downloads peaked at over 20K in late July, with a noticeable drop to about 10K by the end of the quarter. Active users saw an increase in July, reaching 445K, but decreased to approximately 260K by late September.
Candy Crush Saga from King showed stable weekly revenue, hovering around $400 throughout the quarter. Downloads rose to over 9.5K by mid-August, before settling at around 8K by the end of September. The game’s active user count started at 109K, peaking at 124K in late July, before declining to 87K.
EA SPORTS FC™ Mobile Soccer by Electronic Arts began the quarter with revenue at $336, reaching a high of $616, and closing at $379. Downloads were at a high of 16K in late July, dropping to approximately 11K by the end of September. Active users decreased from 282K to about 188K over the quarter.
These statistics from Sensor Tower illustrate the dynamic nature of the gaming market in Tunisia, highlighting shifts in user engagement and monetization strategies. For more detailed insights, visit Sensor Tower’s platform.